Tuesday 8 September 2015

Mythic Kilrogg - Holy Paladin

mechanics is almost the same in mythic, just that everything is more unforgiving now. the fight is significantly easier if the first and second vision of death is done properly too.

the most important mechanics for healer to react "immediately" is the heart seeker. it is very crucial to use a speed boost talent and run to the designated drop off position. this will give the range-dps enough time to kill the blood globe before it reach the boss.


Hand of Protection

the heart seeker debuff in mythic will cause a painful DOT on the player. in mythic, the DOT will stay permanently so as the fight goes on, more and more player will be getting this debuff, making it harder and harder to heal towards the end, which is also a soft enrage mechanic.

our hand of protection will help out healing a lot by removing the debuff. every paladin in the raid is capable of removing 1 or 2 heart seeker (depending on spec) and we have to use it wisely.

for example, it is not meaningful to use hand of protection on someone who is assigned to enter the vision of death because players with the debuff will be cleared when they enter the vision of death.

it is also not useful to use it early in the fight where healers can easily manage a few heart seekers using efficient spells. the best is to save it for the later part around 3+ minutes where there are too many heart seekers going on and healers being forced to use inefficient spells to top up players asap.


Hand of Purity

this is 1 of those rare fights where hand of purity can shine again. the damage reduction is quite strong but the trade off is having 1 less hand of protection. however, i did not have the chance to try hand of purity yet


Vision of Death

the first vision of death comes around 1:30 minute and each subsequent vision of death will be around 1:15 minute apart. we always assign 3 players into the vision, namely 1 melee-dps, 1 range-dps, 1 healer.

it is preferably that the melee-dps has some kind of aggro holding ability, such as paladin righteous fury, death-knight armies, etc. it is quite important to hold the mobs nearer the entrance because the larger demons will leave behind a ground-aoe damage when they died. if the large demons die near khadgar, the ground-aoe will kill khadgar and end the vision earlier than desired.

when we enter into the vision of death room, there will be a 5-10 seconds of free time where i can apply a beacon on myself and another on the range-dps. after which, i just need to spam heal non-stop on the melee-dps who should be getting hit most of the time. if my hp is in danger, i can always bubble myself.


Avenging Wrath

1st AW = after 1st heartseeker
2nd AW = after vision of death
3rd AW onwards = use whenever CD is up

it is a great time to use avenging wrath after vision of death because of the 20 stacks of healing buff.

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